![]() Casting this ability enables Sett to grab minions, monsters as well as champions present on his left and right sides. On the contrary, squishy champions can be easily eliminated by carefully casting the ability while they are at the center.įacebreaker can be the most annoying ‘non-ultimate’ Crowd Control ability of Sett. This ability is useful to avoid being one-shot while surviving team fights. The damage you take from various sources is stacked in the form of Grit and can be used to gain a timed shield that blocks upcoming damage and deal massive amounts of Physical and True damage.Įnemies in the center are inflicted with true damage and the lateral area of the ability lays out Physical damage. The activation dispels the range changes induced by the Passive and equalizes the range for the empowered attacks. Though the maximum damage is limited to 200 for jungle monsters, Knuckle Down can scale and give the ability to smash the opponents in a single combo during the latter part of the game. This ability grows stronger depending upon the amount of health the opponent champion possesses and can be a great way to snowball from early to mid-game. ![]() Upon activation, Sett’s next two consecutive attacks are empowered and deal an enormous amount of burst damage based on the champion’s Maximum Health. Meanwhile another significant passive is his health regeneration, which helps him to stay in the arena for a longer period of time against champions with healing abilities, during the early laning phase. ![]() ![]() The right fist deals slightly higher damage and can be utilized significantly to trade damage during the laning phase.Īdditionally, the range of the right fist slightly extends for 2 seconds and hence can be a great deal for quick hits & runs. Sett can land two punches in a split second, starting with a left fist and switching to a right. ![]()
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